Review: America’s Army: Proving Grounds
Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.
America’s Army: Proving Grounds delivers realistic characters, environments, lighting effects, animations, and team-based experiences. Players are bound by Rules of Engagement (ROE) and gain experience as you navigate challenges in team-based, multiplayer, force-on-force operations. Over time, you will graduate from focusing on small unit tactics in sustained close combat, to the full spectrum of skills and roles you’ll need to support future operations.
America’s Army: Proving Grounds Gameplay
Shooting this will be one of the hardest parts due to many variables. A ping over 240 is high enough where the few miliseconds can be the difference between your kill and your death, so I suggest to find a server where your ping and other players pings are below that amount.
- Press and hold the spacebar to hold your breath and steady your scope, but remember you cant hold your breath forever.
- Bullet drop is not extreme but there is slight differences.
- Sometimes it is more accurate to hip fire due to recoil when scoped in, mainly in close range
- Fire in bursts if distance shooting but dont be too slow or they will get away
America’s Army: Proving Grounds Key Features
- You are a U.S. Army Soldier
- Two Game Modes with 4 objective types
- Character and Weapon customization
- Teamwork is Critical
- Train in Shoot Houses
- Mission Editor and Steam Workshop
America’s Army: Proving Grounds Media
Minimum System Requirements
OS: XP, Vista, Windows 7, 8
Processor: 2.4+ GHz Quad Core
Memory Ram: 4 GB
Hard Disk Space: 10 GB of free disk space
Video Card: NVIDIA 9800/ ATI X1300